dynamic - How to reduce drawcall for object with animation in Unity3D -
dynamic - How to reduce drawcall for object with animation in Unity3D -
i have pretty simple scene,but has 80 character,each of them has animation(the character can play 5 action(run,walk,stand,dance,hit),every character has 300 vertex, , character share same material,no lightmaped object,no multipass shaders),according unity official document,the unity engine dynamic batching these objects,but drawcall 150,is there solution cut down drawcall?
currently, mesh renderers , particle systems batched. means skinned meshes, cloth, trail renderers , other types of rendering components not batched , think character got skinned mesh renderer wont batch.
animation dynamic unity3d batching
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