Compiling Unity3d for IOS error -
Compiling Unity3d for IOS error -
i utilize mono. compiling android works well. ios returns error. total error text:
cross compilation job assembly-csharp.dll failed. unityengine.unityexception: failed aot cross compiler: /applications/unity/unity.app/contents/playbackengines/iossupport/tools/osx/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="assembly-csharp.dll.s" "assembly-csharp.dll" current dir : /users/hexgrim/documents/bottlerepository/bottle_unity_ipad/temp/stagingarea/data/managed env: apple_pubsub_socket_render = '/tmp/launch-czpxth/render' logname = 'hexgrim' __checkfix1436934 = '1' mono_path = '/users/hexgrim/documents/bottlerepository/bottle_unity_ipad/temp/stagingarea/data/managed' tmpdir = '/var/folders/fw/3hkfvy7j49xgk_tfq7kxx3ym0000gn/t/' pwd = '/users/hexgrim/documents/bottlerepository/bottle_unity' ssh_auth_sock = '/tmp/launch-okpdg6/listeners' _ = '/applications/unity/unity.app/contents/macos/unity' gc_dont_gc = 'yes please' __cf_user_text_encoding = '0x1f5:0:0' shell = '/bin/bash' gac_path = '/users/hexgrim/documents/bottlerepository/bottle_unity_ipad/temp/stagingarea/data/managed' user = 'hexgrim' home = '/users/hexgrim' path = '/usr/bin:/bin:/usr/sbin:/sbin' shlvl = '2' result file exists: false. timed out: false stdout: mono ahead of time compiler - compiling assembly /users/hexgrim/documents/bottlerepository/bottle_unity_ipad/temp/stagingarea/data/managed/assembly-csharp.dll* assertion @ mini-arm.c:4771, status `cfg->code_len < cfg->code_size' not met stderr:
at unityeditor.monoprocessutility.runmonoprocess (system.diagnostics.process process, system.string name, system.string resultingfile) [0x00000] in :0 @ unityeditor.monocrosscompile.crosscompileaot (buildtarget target, system.string crosscompilerabsolutepath, system.string assembliesabsolutedirectory, crosscompileoptions crosscompileoptions, system.string input, system.string output, system.string additionaloptions) [0x00000] in :0 @ unityeditor.monocrosscompile+jobcompileaot.threadpoolcallback (system.object threadcontext) [0x00000] in :0 unityeditor.hostview:ongui()
there error in 1 .cs file. disable files 1 1 , seek compile.
ios unity3d mono
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