c++ - what is the proper method of using resource files in MFC project? -



c++ - what is the proper method of using resource files in MFC project? -

i have made mfc-based game , project includes images , sounds. want create installer setup in order distribute it.

i have used resources providing exact path in e.g

img->load(l"c:\\users\\ad33l's\\desktop\\block mania\\block mania\\res\\db.png"); mciwndcreate(null, null,ws_popup|mciwndf_noplaybar|mciwndf_nomenu,l"c:\\users\\ad33l's\\desktop\\block mania\\block mania\\res\\tick.wav");

1.can tell me way avoid hard-coding actual resource path these resource files not nowadays @ same exact path in other computers ?

2.also guide me handle these resource files during creation of standalone setup (i using advance installer )

(as actual answer).

do not utilize absolute path, utilize relative path; relative exe file 1 solution.

the exe path can found using getmodulefilename.

char apppath[maxfilenamelen]; getmodulefilename(null, apppath, maxfilenamelen);

(addendum) apppath name misleading, contains total name of application; need extract path total application name.

we this:

(edit create compilable in unicode)

tchar applicationpath[max_path]; getmodulefilename(null, applicationpath, max_path); cstring ssoundfile(applicationpath); pathremovefilespec(ssoundfile.getbuffer()); ssoundfile.releasebuffer();

from there, can (pseudocode-ish):

img.load( apppath + "//images//db.png" );

c++ visual-studio-2012 mfc advanced-installer

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